Lara
Croft (Alicia Vikander) is a daughter of privilege who, nonetheless, feels
compelled to live a scrappy, streetwise lifestyle. She works as a
bicycle-riding delivery girl and spends her spare time mastering her martial
arts, displaying her pith and admirable abs in gym beat-downs. Lara lives this
way because her aristocrat banker father Lord Richard (Dominic West) vanished
when she was a child, driven off into the great unknown by some compulsive and
secretive urge. As she refuses to claim his property in case he’s still alive,
she has instead honed herself into a fighter and survivor. After a brush with
the law when she crashes into a police car whilst engaged in an illegal street
race, her father’s top executive Ana Miller (Kristin Scott Thomas) comes to
bail her out, and talks her into finally taking control of the Croft estate.
Just before she can lay pen to paper, Lara is handed one her father’s beloved
Japanese puzzle boxes by a family lawyer (Derek Jacobi), and finds it contains
clues that finally reveal to her just what he was doing when he vanished.
In the course of locating the tomb of the
ancient Japanese Empress Himiko, a supposed witch with apocalyptic powers,
Richard was searching for an island in a region off Japan dubbed the Devil’s
Sea, and trying to fend off an insidious organisation he called Trinity, who
also sought the prize. Lara tracks down the boozy skipper of a rust-bucket
named Lu Ren (Daniel Wu), whose father disappeared with hers, and she uses both
cash and imploring to get his aid. But their ship is smashed on rocks near the
island as a heavy sea comes on, and the shipwrecked duo are taken prisoner by
heavies led by Matthias Vogel (Walton Goggins), a Trinity employee who’s been
searching for Himiko’s tomb himself, and claims to have killed both Richard and
Lu’s father. But Lara soon finds that Richard is still alive, living in hiding and unsure if
the version of his daughter he sees is real or hallucination.
Lara Croft has come a long way from her days as
a knobbly computer game protagonist beloved of hormonal teen boys. Somehow
she’s evolved into a big-screen franchise fulcrum who’s been incarnated by not one but
two Oscar-winners, with a cache that still pretty rare in pop culture: an
instantly recognisable, heroic female character. I admit it, I anticipated this
latest movie, a complete retooling of a property originally dragged onto the
big screen in 2001 with Angelina Jolie playing the role. Jolie’s Croft was dull
and featureless, a vacuum-packed Amazon put together by a marketing team who
had read the memo about James Bond’s confidence but forgot to include any
equivalent to his peculiarities, and her films were lightweight in exactly the
wrong way. Following the lead of the more recent editions of the computer game series, this revision portrays a tough and wiry Lara who’s a venturesome bruiser. Casting an actress of Vikander’s calibre in the role is but one choice in a quest to remake her as a truly human figure destined nonetheless for quasi-mythic stature.
Given the generally, reliably terrible nature of
video game adaptations, there might have been few reasons to have much faith in
this project, and the idea of doing a gritty reboot is hardly original, to say
the least. But Lara as a figure seemed particularly ripe for it, with her line
of work as a present-day Indiana Jones acolyte, and her life story, defined and
galvanised by her losses: there was obviously the raw material for a great
action-adventure movie in it all. Vikander and screenwriters Geneva
Robertson-Dworet and Alastair Siddons do a good job early on here in setting
her up as a character with not just the regulation qualities of resilience and
physical prowess but a slightly skewed sense of humour and a general aura of
wistful filial regret that drives her to test herself. This urge proves,
although she did not realise it, to have been a long and rigorous training
process for just such an undertaking as she makes to locate her father and
battle evil. Which is, again, not at all original, but Tomb Raider proves admirable in its willingness to pretend it is,
knowing that a great deal of the thrill in such an origin-story recounting lies
in the process of seeing a hero evolve from the commonplace to the
extraordinary.
Norwegian director Uthaug has been making films
since the 2000s: his 2015 disaster movie The
Wave gained him Hollywood’s attention, although Escape (2009), a feminist medieval chase movie, could be the more
immediate kin in his oeuvre to this. Uthaug quickly demonstrates authentic
action chops in the street race, in which Lara
volunteers to be the “fox” in an organised tournament London’s army of delivery
bike-riders habitually organise, in order to win a pooled cash prize. This
scene is a dashing parade of great little stunts and snappy editing, one that
proves Lara’s gift for quick-thinking and inspired eluding as well as general
athletic skill. Uthaug uses this, and a later scene in which Lara defies some
would-be backpack-snatching crims in the Hong Kong docks, to blend character
development with action, adroitly nudging Lara towards her ultimate status as
legendary adventurer in stages through fairly believable situations. Her new
habit of wielding a bow and arrow has been trucked in from the more recent
games but pinched in turn from the Hunger Games films; and yet Uthaug makes
more, visually and dramatically, from the act of going to battle with such a
precision-demanding and intimately violent tool than any of that series’
directors ever managed.
Once Lara and Lu ride out to see the stage seems
set to move into more a more familiar grab-bag of special effects and
spectacle. But Uthaug does his damndest to keep things rooted in something like the real world. The
shipwreck sequence seems modelled on one in The
Guns of Navarone (1961), and the film’s main cliffhanger (literally)
set-piece comes when Lara is almost swept over a waterfall only to clutch onto
the wing of a rusted-out World War II bomber, a flimsy raft that crumbles apart
about her. This is a classically-staged blend of old-fashioned stunt work and
special effects used to enhance rather than dominate, conceptually simple yet
clever in the way Lara has to constantly improvise as each snatched chance for
survival segues into another deadly situation. The fights have an intimate, bruising
authenticity: Uthaug seems to have learnt the only good lesson from Ken
Branagh’s similar birth-of-the-hero tale, Jack
Ryan: Shadow Recruit (2014) in staging his protagonist’s first true life-and-death struggle as a gruelling, self-mortifying thing as Lara is
obliged to drown a foe in a puddle of muddy water. The first killing is an act that costs something, no matter how necessary. Another terrifically
physical scene is a more subtle one, as Lara infiltrates the villains’ camp
armed with her bow, performing a delicate-toed dance around and amidst
her foes.
It’s often dismaying to see fine actors in
contemporary franchise fare where they’re often deployed so uselessly, but Tomb Raider knows the value of casting
and depends on the conviction of its performers, from Vikander of course but
also West and Goggins. Goggins in particular does a great amount with very
little as Vogel, captain of a band of mercenaries who specialise in enticing
labourers and immigrants into their web to use as slave labour in their efforts
to locate Himiko’s tomb. His Vogel is a sweaty, faintly desperate villain who’s
been obliged to spend as long on the island as Lara’s been without his father,
obeying the voice of his mysterious employer on the satellite phone, and his
precisely focused, punitive rage with Lara and her father for every second they
cost him before he can finally return home to his family. There’s a fascinating
note of rhymed pathos in this, although of course Vogel’s still such an amoral
heel that his inevitable comeuppance is still to be relished. West wields
grizzled gravitas effortlessly, and he and Vikander give them film an emotional
essence that’s rare in this sort of thing.
Vikander, who, since first catching the eye in Anna Karenina (2012) and has since gone
from strength to strength as a performer, makes Lara a voluble figure, hardy
and determined but not beset by a dead-weight of sullen stoicism, rather
wielding a quicksilver emotional palette. There’s no reluctant-hero bullshit we
have to wade through either, but rather the process of Lara constantly finding that
she’s up to the challenge even to her own surprise. Where Tomb Raider runs into trouble is on a more straightforward dramatic
level. Ever since Super Mario Bros.
(1993) it’s been a compulsory lesson for adapters of video games that they must
reproduce an aspect of the game play and aesthetic rather than simply use a
game as a basis for an imagined universe, a rule that’s not terribly productive
however, particularly when it pays off in grotesque monstrosities like Warcraft (2016). Uthaug reproduces some
of the tropes and the linear progression of challenges in penetrating Himiko’s
tomb in a manner that’s true to the games and ironed effectively into the
story. But it’s also a little painfully indebted to Indiana Jones and the Last Crusade (1989). The writers commendably
avoid building to any kind of regulation CGI light show, tossing out all but
the faintest hint of the supernatural forces evinced in the game in exchange
for a demystified approach, but leaving themselves with nowhere to go in terms
of delivering a clever climax: instead we just get a punch-up above a drop of
moderate height.
In spite of the filmmakers’ efforts to stay
earthy in their action staging, there’s still too much CGI apparent in the
film. There are occasional cutaways to Lu organising his fellow slave-labourers
into a force with the aim of going to aid Lara, but then Uthaug forgets about
them, when he might have used their separate battles to offer an effective
counterpoint to the tomb raiding. The writers get their focal points right, but there’s a lack
of the kind of embroidery in supporting characters and zest of dialogue that
truly makes a great adventure movie. I did like the ultimate punch-line about
Lara’s realisation of Himiko’s real secret and its commentary on her own
identity and aspirations. Hollywood used to turn out serials and B-movies pitched on the
same level of this 60 or 70 years ago on a weekly basis (and Hong Kong cinema
much more recently) that were more artfully written if nowhere near so
well-produced. Tomb Raider also got
the memo about not ogling female action heroines, a nicety that has an
insincere side considering the model’s spank-bank roots and coming as it does
at a time when female moviegoers are actively encouraged to ogle male stars in
rituals of discarding shirts to display musculature absurdly and unhealthily
manufactured. Vikander’s gym-razed muscles are momentarily celebrated in a fitness
mag fashion.
Not that this is at all a lamentable issue, but
the actual problem is that all forms of sexuality and hopes for romanticism
seems to have gone out the window along with pin-up appeal. James Bond and a
panoply of male heroes can still bone their way around the world but female
heroes still must be vaguely untouchable, nominally for fear of undercutting
their independence but really, I think, because of a latent reflex of moralism.
Long gone are the days when Bogie and Bacall or Weissmuller and O’Sullivan or,
hell, even Banderas and Zeta Jones could conflagrate in the context of an
action movie. Instead, it’s the father-daughter tale that’s the real love
affair here, which is both affecting as far as it goes but also rather lame,
especially considering that this kind of sub-plot almost always ends in exactly
the way it does here. Lara’s connection with Lu as another forlorn orphan falls
by the wayside. Still, after suffering through the excruciating non-triangle of
the Hunger Games films maybe that’s
not such a bad thing. The real achievement here is that Tomb Raider effortlessly sketches a great female action hero
without constantly coming across like it’s ticking off a checklist of
demographic appeal and internet commentariat talking points. As much as it
might sound like faint praise, Tomb
Raider is the best video game adaptation made to date. More than
that, it’s a quality genre film in its own right.











I liked it. In relative terms.
ReplyDeleteStock in its broader, commercial aspects, the film nonetheless moves along with a stripped-down linear purpose, it's action stripped-down to sporty survivalism. And I agree that Roar Uthaug peaks in maintaining fidelity from the narrative's scrappy urban dare-do to its 'lost world' extremes, molding CGI to the earthier jungle adventure physics of older showmanship sensibilities -- Rube Goldberg mechanics and all -- instead of merely generating senseless spectacle wholesale. Croft's most elemental designs as an action heroine are vividly realized even in simpler staging, like when leaping outstretched onto a rickety makeshift ladder bridge; I for one actually dug that bit as a final stage where victory is measured in lightness and mad-scramble.
Vikander's chocolate complexion photographs well under tropical sun and Uthaug moreover knows how to best translate her cinematically into a gritty Lara Croft ideal; the star's svelte athletic form completes a rather striking graphic-composition in vertical lining when paired with a drawn bow-and-arrow. In these images she encapsulates overall the film's aforementioned beeline effect, as does Vikander's performance which sidesteps laborious angst, yes, but insincere flippancy as well. She's also not ratcheted up as some hyper-excitable, near-bipolar idiot (ahem, Rey under Abrams). Vikander, instead, embodies the role with functionality—she's the tool for the job able to bonus a knowing smile when necessary.
I liked what Goggins brought from his end but I still wish Vogel's continuing motivations weren't driven by disbelief to the point that just felt like a script convenience, ultimately divorcing the villain from his somewhat understandably desperate motivations and leaving us with but mere snarling plot obstacle. I did though appreciate how the doomsday mysticism surrounding the Himiko legend was grounded with a bit of in-universe logic and furthermore subverted with some sympathy. Sure, the big baddie conspiracy was predicable from the start but serves well-enough to anchor future installments with its own "Blofeld/Spectre" of sorts. Of course, there likely won't be any sequels given the film's dismissive reviews from the mainstream along with its already meager box office earnings, as it looks to fall under Black Panther's ongoing No. 1 reign.
Needless to say, I certainly enjoyed this more than Black Panther.
Hi CK. It's downright depressing that this seems most likely to be remembered after less than a week of release as another film run over by Black Panther's juggernaut, particularly considering BP's utter ordinariness and the fact that this film, for all its faults, has so much more of what current Hollywood needs. A genuinely cool heroine. Stunts and vaguely realistic action and a blend of solid storytelling and good pacing. Yes, the idea of trying to make Lara one of current film's scrappy outsiders was a bit forced, but handled well. I was desperate for a break from superhero-style action and perhaps that leads me to approve of this film slightly more than I otherwise might have, but I'd still maintain it's a decent adventure movie, and that most of its negative reviews prove just how many critics review a movie's pop culture cache rather than the movie itself now.
ReplyDeleteI was waiting for the Roderick Black Panther review, I guess that was it, about my view too. Since this is a Tomb Raider thread, I'll leave it at that.
ReplyDeleteHi Patrick. Actually, this was my Black Panther review:
ReplyDeletehttp://www.ferdyonfilms.com/2018/black-panther-2018/32663/
Whoops. Your review came out before I saw the movie, so I wouldn't have read it at the time.
ReplyDelete